react-konva
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React binding to canvas element via Konva framework
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# React Konva
[](https://travis-ci.org/konvajs/react-konva) [](https://greenkeeper.io/)

React Konva is a JavaScript library for drawing complex canvas graphics using
[React](http://facebook.github.io/react/).
It provides declarative and reactive bindings to the
[Konva Framework](http://konvajs.github.io/).
# [OPEN DEMO](https://codesandbox.io/s/5m3nwp787x)
An attempt to make [React](http://facebook.github.io/react/) work with the HTML5
canvas library. The goal is to have similar declarative markup as normal React
and to have similar data-flow model.
Currently you can use all `Konva` components as React components and all `Konva`
events are supported on them in same way as normal browser events are supported.
## Installation
```bash
npm install react-konva konva --save
```
## [Tutorials and Documentation](https://konvajs.github.io/docs/react/)
## Example
```javascript
import React, { Component } from 'react';
import { render } from 'react-dom';
import { Stage, Layer, Rect, Text } from 'react-konva';
import Konva from 'konva';
class ColoredRect extends React.Component {
state = {
color: 'green'
};
handleClick = () => {
this.setState({
color: Konva.Util.getRandomColor()
});
};
render() {
return (
<Rect
x={20}
y={20}
width={50}
height={50}
fill={this.state.color}
shadowBlur={5}
onClick={this.handleClick}
/>
);
}
}
class App extends Component {
render() {
// Stage is a div container
// Layer is actual canvas element (so you may have several canvases in the stage)
// And then we have canvas shapes inside the Layer
return (
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Text text="Try click on rect" />
<ColoredRect />
</Layer>
</Stage>
);
}
}
render(<App />, document.getElementById('root'));
```
To get more info about `Konva` you can read
[Konva Overview](http://konvajs.github.io/docs/overview.html).
**Actually you don't need to learn `react-konva`. Just learn `Konva` framework, you will understand how to use `react-konva`**
## Core API
`react-konva` supports all shapes, that `Konva` supports with the same names, and also it supports all the same events like `click`, `touchmove`, `dragend`, etc with "on" prefix like `onClick`, `onTouchMove`, `onDragEnd`.
### Getting reference to Konva objects
To get reference of `Konva` instance of a node you can use `ref` property.
```javascript
class MyShape extends React.Component {
componentDidMount() {
// log Konva.Circle instance
console.log(this.circle);
}
render() {
return <Circle ref={ref => (this.circle = ref)} radius={50} fill="black" />;
}
}
```
### Strict mode
By default `react-konva` works in "non-strict" mode. If you changed a property **manually** (or by user action like `drag&drop`) properties of the node will be not matched with properties from `render()`. `react-konva` updates ONLY properties changed in `render()`.
In strict mode `react-konva` will update all properties of the nodes to the values that you provided in `render()` function, no matter changed they or not.
You should decide what mode is better in your actual use case.
To enable strict mode globally you can do this:
```javascript
import { useStrictMode } from 'react-konva';
useStrictMode(true);
```
Or you can enable it only for some components:
```javascript
<Rect width={50} height={50} fill="black" _useStrictMode />
```
Take a look into this example:
```javascript
import { Circle } from 'react-konva';
import Konva from 'konva';
const Shape = () => {
const [color, setColor] = React.useState();
return (
<Circle
x={0}
y={0}
draggable
radius={50}
fill={color}
onDragEnd={() => {
setColor(Konva.Util.getRandomColor());
}}
/>
);
};
```
The circle is `draggable` and it changes its color on `dragend` event. In `strict` mode position of the node will be reset back to `{x: 0, y: 0}` (as we defined in render). But in `non-strict` mode the circle will keep its position, because `x` and `y` are not changed in render.
### Minimal bundle
By default `react-konva` imports full `Konva` version. With all the shapes and all filters. To minimaze bundle size you can use minimal core version of `react-konva`:
```javascript
// load minimal version of 'react-konva`
import { Stage, Layer, Rect } from "react-konva/lib/ReactKonvaCore";
// minimal version has NO support for core shapes and filters
// if you want import a shape into Konva namespace you can just do this:
import "konva/lib/shapes/Rect";
```
Demo: [https://codesandbox.io/s/6l97wny44z](https://codesandbox.io/s/6l97wny44z)
## Comparisons
### react-konva vs react-canvas
[react-canvas](https://github.com/Flipboard/react-canvas) is a completely
different react plugin. It allows you to draw DOM-like objects (images, texts)
on canvas element in very performant way. It is NOT about drawing graphics, but
react-konva is exactly for drawing complex graphics on `<canvas>` element from
React.
### react-konva vs react-art
[react-art](https://github.com/reactjs/react-art) allows you to draw graphics on
a page. It also supports SVG for output. But it has no support of events of
shapes.
### react-konva vs vanilla canvas
Vanilla canvas is faster because when you use `react-konva` you have two layers of abstractions. Konva framework is on top of canvas and React is on top of Konva.
Depending on the use case this approach can be slow.
The purpose of `react-konva` is to reduce the complexity of the application and use well-known declarative way for drawing on canvas.
## [CHANGELOG](https://github.com/konvajs/react-konva/releases)
**Note: you can find a lot of demos and examples of using Konva there:
[http://konvajs.github.io/](http://konvajs.github.io/). Really, just go there and take a look what Konva can do for you. You will be able to do the same with `react-konva` too.**