Source: svgcanvas/coords.js

/**
 * Manipulating coordinates.
 * @module coords
 * @license MIT
 */

import {
  snapToGrid, assignAttributes, getBBox, getRefElem, findDefs
} from './utilities.js'
import {
  transformPoint, transformListToTransform, matrixMultiply, transformBox
} from './math.js'

// this is how we map paths to our preferred relative segment types
const pathMap = [
  0, 'z', 'M', 'm', 'L', 'l', 'C', 'c', 'Q', 'q', 'A', 'a',
  'H', 'h', 'V', 'v', 'S', 's', 'T', 't'
]

/**
 * @interface module:coords.EditorContext
 */
/**
 * @function module:coords.EditorContext#getGridSnapping
 * @returns {boolean}
 */
/**
 * @function module:coords.EditorContext#getSvgRoot
 * @returns {SVGSVGElement}
*/

let svgCanvas = null

/**
* @function module:coords.init
* @param {module:svgcanvas.SvgCanvas#event:pointsAdded} editorContext
* @returns {void}
*/
export const init = (canvas) => {
  svgCanvas = canvas
}

/**
 * Applies coordinate changes to an element based on the given matrix.
 * @name module:coords.remapElement
 * @type {module:path.EditorContext#remapElement}
*/
export const remapElement = (selected, changes, m) => {
  const remap = (x, y) => transformPoint(x, y, m)
  const scalew = (w) => m.a * w
  const scaleh = (h) => m.d * h
  const doSnapping = svgCanvas.getGridSnapping() && selected.parentNode.parentNode.localName === 'svg'
  const finishUp = () => {
    if (doSnapping) {
      Object.entries(changes).forEach(([o, value]) => {
        changes[o] = snapToGrid(value)
      })
    }
    assignAttributes(selected, changes, 1000, true)
  }
  const box = getBBox(selected);

  ['fill', 'stroke'].forEach((type) => {
    const attrVal = selected.getAttribute(type)
    if (attrVal?.startsWith('url(') && (m.a < 0 || m.d < 0)) {
      const grad = getRefElem(attrVal)
      const newgrad = grad.cloneNode(true)
      if (m.a < 0) {
        // flip x
        const x1 = newgrad.getAttribute('x1')
        const x2 = newgrad.getAttribute('x2')
        newgrad.setAttribute('x1', -(x1 - 1))
        newgrad.setAttribute('x2', -(x2 - 1))
      }

      if (m.d < 0) {
        // flip y
        const y1 = newgrad.getAttribute('y1')
        const y2 = newgrad.getAttribute('y2')
        newgrad.setAttribute('y1', -(y1 - 1))
        newgrad.setAttribute('y2', -(y2 - 1))
      }
      newgrad.id = svgCanvas.getCurrentDrawing().getNextId()
      findDefs().append(newgrad)
      selected.setAttribute(type, 'url(#' + newgrad.id + ')')
    }
  })

  const elName = selected.tagName
  if (elName === 'g' || elName === 'text' || elName === 'tspan' || elName === 'use') {
    // if it was a translate, then just update x,y
    if (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && (m.e !== 0 || m.f !== 0)) {
      // [T][M] = [M][T']
      // therefore [T'] = [M_inv][T][M]
      const existing = transformListToTransform(selected).matrix
      const tNew = matrixMultiply(existing.inverse(), m, existing)
      changes.x = Number.parseFloat(changes.x) + tNew.e
      changes.y = Number.parseFloat(changes.y) + tNew.f
    } else {
      // we just absorb all matrices into the element and don't do any remapping
      const chlist = selected.transform.baseVal
      const mt = svgCanvas.getSvgRoot().createSVGTransform()
      mt.setMatrix(matrixMultiply(transformListToTransform(chlist).matrix, m))
      chlist.clear()
      chlist.appendItem(mt)
    }
  }

  // now we have a set of changes and an applied reduced transform list
  // we apply the changes directly to the DOM
  switch (elName) {
    case 'foreignObject':
    case 'rect':
    case 'image': {
    // Allow images to be inverted (give them matrix when flipped)
      if (elName === 'image' && (m.a < 0 || m.d < 0)) {
      // Convert to matrix
        const chlist = selected.transform.baseVal
        const mt = svgCanvas.getSvgRoot().createSVGTransform()
        mt.setMatrix(matrixMultiply(transformListToTransform(chlist).matrix, m))
        chlist.clear()
        chlist.appendItem(mt)
      } else {
        const pt1 = remap(changes.x, changes.y)
        changes.width = scalew(changes.width)
        changes.height = scaleh(changes.height)
        changes.x = pt1.x + Math.min(0, changes.width)
        changes.y = pt1.y + Math.min(0, changes.height)
        changes.width = Math.abs(changes.width)
        changes.height = Math.abs(changes.height)
      }
      finishUp()
      break
    } case 'ellipse': {
      const c = remap(changes.cx, changes.cy)
      changes.cx = c.x
      changes.cy = c.y
      changes.rx = scalew(changes.rx)
      changes.ry = scaleh(changes.ry)
      changes.rx = Math.abs(changes.rx)
      changes.ry = Math.abs(changes.ry)
      finishUp()
      break
    } case 'circle': {
      const c = remap(changes.cx, changes.cy)
      changes.cx = c.x
      changes.cy = c.y
      // take the minimum of the new selected box's dimensions for the new circle radius
      const tbox = transformBox(box.x, box.y, box.width, box.height, m)
      const w = tbox.tr.x - tbox.tl.x; const h = tbox.bl.y - tbox.tl.y
      changes.r = Math.min(w / 2, h / 2)

      if (changes.r) { changes.r = Math.abs(changes.r) }
      finishUp()
      break
    } case 'line': {
      const pt1 = remap(changes.x1, changes.y1)
      const pt2 = remap(changes.x2, changes.y2)
      changes.x1 = pt1.x
      changes.y1 = pt1.y
      changes.x2 = pt2.x
      changes.y2 = pt2.y
    } // Fallthrough
    case 'text':
    case 'tspan':
    case 'use': {
      finishUp()
      break
    } case 'g': {
      const dataStorage = svgCanvas.getDataStorage()
      const gsvg = dataStorage.get(selected, 'gsvg')
      if (gsvg) {
        assignAttributes(gsvg, changes, 1000, true)
      }
      break
    } case 'polyline':
    case 'polygon': {
      changes.points.forEach((pt) => {
        const { x, y } = remap(pt.x, pt.y)
        pt.x = x
        pt.y = y
      })

      // const len = changes.points.length;
      let pstr = ''
      changes.points.forEach((pt) => {
        pstr += pt.x + ',' + pt.y + ' '
      })
      selected.setAttribute('points', pstr)
      break
    } case 'path': {
      const segList = selected.pathSegList
      let len = segList.numberOfItems
      changes.d = []
      for (let i = 0; i < len; ++i) {
        const seg = segList.getItem(i)
        changes.d[i] = {
          type: seg.pathSegType,
          x: seg.x,
          y: seg.y,
          x1: seg.x1,
          y1: seg.y1,
          x2: seg.x2,
          y2: seg.y2,
          r1: seg.r1,
          r2: seg.r2,
          angle: seg.angle,
          largeArcFlag: seg.largeArcFlag,
          sweepFlag: seg.sweepFlag
        }
      }

      len = changes.d.length
      const firstseg = changes.d[0]
      let currentpt
      if (len > 0) {
        currentpt = remap(firstseg.x, firstseg.y)
        changes.d[0].x = currentpt.x
        changes.d[0].y = currentpt.y
      }
      for (let i = 1; i < len; ++i) {
        const seg = changes.d[i]
        const { type } = seg
        // if absolute or first segment, we want to remap x, y, x1, y1, x2, y2
        // if relative, we want to scalew, scaleh
        if (type % 2 === 0) { // absolute
          const thisx = (seg.x !== undefined) ? seg.x : currentpt.x // for V commands
          const thisy = (seg.y !== undefined) ? seg.y : currentpt.y // for H commands
          const pt = remap(thisx, thisy)
          const pt1 = remap(seg.x1, seg.y1)
          const pt2 = remap(seg.x2, seg.y2)
          seg.x = pt.x
          seg.y = pt.y
          seg.x1 = pt1.x
          seg.y1 = pt1.y
          seg.x2 = pt2.x
          seg.y2 = pt2.y
          seg.r1 = scalew(seg.r1)
          seg.r2 = scaleh(seg.r2)
        } else { // relative
          seg.x = scalew(seg.x)
          seg.y = scaleh(seg.y)
          seg.x1 = scalew(seg.x1)
          seg.y1 = scaleh(seg.y1)
          seg.x2 = scalew(seg.x2)
          seg.y2 = scaleh(seg.y2)
          seg.r1 = scalew(seg.r1)
          seg.r2 = scaleh(seg.r2)
        }
      } // for each segment

      let dstr = ''
      changes.d.forEach((seg) => {
        const { type } = seg
        dstr += pathMap[type]
        switch (type) {
          case 13: // relative horizontal line (h)
          case 12: // absolute horizontal line (H)
            dstr += seg.x + ' '
            break
          case 15: // relative vertical line (v)
          case 14: // absolute vertical line (V)
            dstr += seg.y + ' '
            break
          case 3: // relative move (m)
          case 5: // relative line (l)
          case 19: // relative smooth quad (t)
          case 2: // absolute move (M)
          case 4: // absolute line (L)
          case 18: // absolute smooth quad (T)
            dstr += seg.x + ',' + seg.y + ' '
            break
          case 7: // relative cubic (c)
          case 6: // absolute cubic (C)
            dstr += seg.x1 + ',' + seg.y1 + ' ' + seg.x2 + ',' + seg.y2 + ' ' +
              seg.x + ',' + seg.y + ' '
            break
          case 9: // relative quad (q)
          case 8: // absolute quad (Q)
            dstr += seg.x1 + ',' + seg.y1 + ' ' + seg.x + ',' + seg.y + ' '
            break
          case 11: // relative elliptical arc (a)
          case 10: // absolute elliptical arc (A)
            dstr += seg.r1 + ',' + seg.r2 + ' ' + seg.angle + ' ' + Number(seg.largeArcFlag) +
              ' ' + Number(seg.sweepFlag) + ' ' + seg.x + ',' + seg.y + ' '
            break
          case 17: // relative smooth cubic (s)
          case 16: // absolute smooth cubic (S)
            dstr += seg.x2 + ',' + seg.y2 + ' ' + seg.x + ',' + seg.y + ' '
            break
        }
      })

      selected.setAttribute('d', dstr)
      break
    }
  }
}